Seasons after Fall - Presskit

Seasons after Fall

Factsheet

Title:

Seasons after Fall

Developer:

Swing Swing Submarine

Publisher:

Focus Entertainment

Genre:

Adventure / Exploration

Release Date:

September 2016 (PC)

May 2017 (Xbox One, Playstation 4)

Price:

USD: 9.99

EUR: 9.99

GBP: 8.99

Platforms:

Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature. As a wild fox you are sent on a perilous journey aided only by your ability to change the seasons at will, manipulating a gorgeous 2D world backed by an enchanting live string quartet.

Control the seasons at will

The power of nature is in your paws as you make your journey across this mysterious world full of strange flora and fauna. Each of the seasons have a drastic change on the environment: it is up to you to change the world and open new paths. Winter can freeze waterfalls, and the rain from Spring can raise water levels, while Summer can cause some plants to grow and extend. The world of Seasons After Fall is overflowing with secrets, can you uncover the truth?

Meet the guardian

Something feels weird in this forest. In order to complete your quest, you must use your mystical abilities to meet the Guardians and gain their powers. The four Guardians of the Seasons are gigantic totemic spirits and protectors of a mysterious sacred ritual: the Bear for Winter, the Crane for Autumn, the Eel for Spring, and the Cicada for Summer. But are they allies? Or enemies?

A captivating world

Discover a world brought to life by stunning hand-painted graphics and original music performed by a string quartet. Visit enchanted vistas and sceneries while the music, the mood, and the atmosphere change seamlessly with the seasons.

Videos

Images

Logo

Seasons after Fall

Awards & Recognition

  • Best 2D Visuals - Unity Awards 2016
  • Best Visual Art - Ping Awards 2016
  • Best Platform Game - Gamescom 2016 (Jeuxvideo.com)
  • Indispensable label (Gameblog.fr)

Selected articles

  • "A rare treat that shouldn't be missed."

    Cindy Minguez - TrueAchievements

  • "Beautiful and crafty, just like its fox hero can be."

    Plume - gameblog.fr

Credits

Guillaume Martin

Programming

Benoit Fouletier

Programming

William David

Level Design

Géraud Soulié

Art Direction

Simon Trousselier

Animation

Yann van der Cruyssen

Music, Sound

Contact:

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